AI Insights · Timothy · July 2022
Top 5 High Fantasy Games in New Zealand for Q2 2022
An analysis of the performance of the top 5 high fantasy games on a unified platform in New Zealand for Q2 2022, based on weekly downloads, revenue, and active users.
During the second quarter of 2022, high fantasy games captivated New Zealand's mobile gaming audience. Below, we delve into the performance metrics of the top 5 games, showcasing their weekly downloads, revenue, and active user trends.
Clash Royale from Supercell saw a fluctuating revenue pattern, peaking at approximately $38.3K in the first week of April and experiencing a low of around $11K in late June. Weekly downloads remained relatively stable, averaging around 2K to 3K per week. Active users showed a slight increase mid-quarter, peaking at 73.6K in mid-June, before stabilizing around 71K by the end of June.
Evony by TOP GAMES INC. displayed a steady revenue increase, with a notable peak of about $22.3K in mid-May. However, weekly downloads showed a declining trend from 2.5K in mid-April to under 1K by the end of June. Active users saw a peak of 7.1K in early May but gradually decreased to around 5.7K by the end of the quarter.
Clash of Clans, another title from Supercell, had significant revenue spikes, particularly in early May with a peak of $75.2K and another notable increase to $53.5K in late June. Weekly downloads ranged from 1.7K to 2.1K, while active users consistently hovered around the 200K mark, peaking at approximately 212K in mid-May.
Diablo Immortal by Blizzard Entertainment, Inc., launched in early June, saw a strong start with revenue reaching $32.3K in its first full week. Downloads started high at 10.2K in late May but dropped to 1.6K by the end of June. Active users also saw a declining trend, from 11K in early June to around 6.4K by the end of the month.
Lords Mobile: Kingdom Wars from IGG.COM experienced steady revenue growth, peaking at $10.9K in mid-May and maintaining around $9.3K to $10.7K in June. Weekly downloads varied, with a high of approximately 2.1K in mid-April and a low of 890 in late May. Active users saw a peak of 5.8K in mid-April, with numbers stabilizing around 4.9K by the end of June.
This data, sourced from Sensor Tower, provides valuable insights into the performance trends of high fantasy games in New Zealand. For more detailed analytics and insights, visit Sensor Tower.